Moves and cooldowns
King Crimson (Full)
Find the developer-listed moves and cooldowns for King Crimson (Full) in Roblox Stand Out.
How King Crimson (Full) plays
The full King Crimson moveset is reached through Doppio’s frog-call stages. Its published abilities combine predictive defense with Time Skip and Time Erase.
- Decree — A guard-breaking strike; a hit from behind impales the target for double damage, while a miss has slower recovery.
- Epitaph — Predict nearby movement and dodge up to two hits over two seconds, or three with both arms available.
- Time Skip — Hold to preview the destination and release to advance two seconds. The developer says attacks, effects and cooldowns advance too.
- Time Erase — Leave a controllable double while moving unseen; tap again to end the effect early.
- Blood Blind — Spend 5 health to blind an opponent for three seconds. During Time Erase the blind takes effect when erasure ends.
Moves and values
Published labels: Part 5, PHYSICAL, TIME, Pinnacle. This is a developer-board snapshot from 2026-11-15 UTC. Values are shown when the board gives a clearly labeled figure. The game may change after the snapshot.
| Move | Cooldown | EX cost |
|---|---|---|
| Barrage | 23s | Not listed |
| Chop | 14s | Not listed |
| Decree | 22s | Not listed |
| Epitaph | 18s | Not listed |
| Tandem Combo | 45s | 2 bar(s) |
| Time Skip / HOLD: PREVIEW / RELEASE: SKIP | 24s | 1 bar(s) |
| Time Erase / HOLD: DOUBLE / TAP: ERASE OR END | 30s | 2 bar(s) |
| Blood Blind | 12s | 1 bar(s) |